Using a wait cursor doesn’t have to be hard…
Here is a simple disposable wait cursor class to simplify your mouse display needs…
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
/// <summary>
/// The WaitCursor class. Implements the <see cref="IDisposable" />
/// </summary>
/// <seealso cref="IDisposable" />
public class WaitCursor : IDisposable
{
/// <summary>
/// The previous cursor.
/// </summary>
private readonly Cursor previousCursor;
/// <summary>
/// A value indicating whether the class has been disposed.
/// </summary>
private bool disposedValue;
/// <summary>
/// Initializes a new instance of the <see cref="WaitCursor" /> class.
/// </summary>
public WaitCursor()
{
this.previousCursor = Cursor.Current;
Cursor.Current = Cursors.WaitCursor;
}
/// <summary>
/// Finalizes an instance of the <see cref="WaitCursor" /> class.
/// </summary>
~WaitCursor()
{
this.Dispose(disposing: false);
}
/// <summary>
/// Performs application-defined tasks associated with freeing, releasing, or resetting
/// unmanaged resources.
/// </summary>
public void Dispose()
{
this.Dispose(disposing: true);
GC.SuppressFinalize(this);
}
/// <summary>
/// Releases unmanaged and - optionally - managed resources.
/// </summary>
/// <param name="disposing">
/// <c>true</c> to release both managed and unmanaged resources; <c>false</c> to release
/// only unmanaged resources.
/// </param>
protected virtual void Dispose(bool disposing)
{
if (!this.disposedValue)
{
if (disposing)
{
}
Cursor.Current = this.previousCursor;
this.disposedValue = true;
}
}
}
This post is licensed under CC BY 4.0 by the author.
